StateTransitor.addHandler

Add handler

If the state is s and event e is consumed, the handler will be called. If other handler has already been set, handler will be added to the other handler and executed.

struct StateTransitor(StateType, EventType, StateType defaultStateParameter = StateType.init, ProcHandler = void delegate()[], ExceptionHandler = void delegate(Exception)[], EventHandler = void delegate(EventType)[], StateChangedHandler = void delegate(StateType newSts, StateType oldSts)[], ConsumeMode consumeMode = ConsumeMode.combined, EventContainer = SList!EventType)
void
addHandler
(
Func
)
if (
isHandlerAddable!(ProcHandler, Func)
)

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